
While the first game drops you onto the primary island with no preamble whatsoever, realMYST has the player watch a small cutscene over the credits in which an unknown (at the time) narrator seems to think aloud about the fate of his books and what would happen if someone got them. To explain the story of MYST is to destroy one of the very notions and key elements of enjoyment of the game, yet realMYST sort of does it right from the very beginning.
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RealMYST: Masterpiece Edition is a remastered, reimagining of that iconic game, and was published under the original flag of the first design house, Cyan Worlds, which essentially gives a full blessing to the game. It was a phenomena, a gorgeous explosion of exploration and mystery, and I honestly think it’s one of the most perfect games of the era. This was when most people were still using BBSes to connect online and exchange information, so you couldn’t easily find a walkthrough: people just traded hints and discoveries one dialup post at a time.

It was intriguing, visually stunning, and unimaginably complex and story driven for a piece of software.
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Yet here was this game that was released first on Mac OS (back in OS 7 days!), then later ported to Windows, and anyone who had a mouse would play this game. The point and click world was actually accelerating with LucasArts having some of their biggest titles on the horizon, first person shooters had just awoken in a big way, and not everyone had a home computer just yet, as the intoxicating design of Windows 95 was still just a murmured promise amongst the 3.1 group. MYST was a game that transcended PC gaming at a time where the divide was getting strange. In the history of video games and gaming milestones, the landmark of MYST is one that’s hard to overlook, but often difficult to understand in today’s day and age.
